Logic: simulate animations to be more real, based on sound animation
principles.
The “old men of animation” established the
12
principles of animation when working for the Disney studios. While not all
of the principles are fully supported by Microsoft PowerPoint 2010 (or 2007, or
2013), there is
much that we can learn that will improve our presentations.
Real objects are real! That is, they have dimensions, are composed of matter
and the real world can interct with them. For example, if you were to drop the
tennis ball, the ball would fall, accelerating, hit the ground and bounce.
Technically, mass is an object’s resistance to acceleration. And an object
that is moving displays inertia, and under gravity, and object has weight (mass
time acceleration due to gravity).
What does this mean in PowerPoint? It is easy to assume that an object such
as a picture in PowerPoint has no mass. In fact that is actually correct because
it’s really only pixels on the screen. However, there is a lot we can do to
simulate real-life within PowerPoint. And that is the basis for the next 12
tutorials.
Technique 1
Insert an image on a PowerPoint slide (there are two in
the example above).
Have the image animated to Fly In, from left.
Set the image to grow shrink animation-80% horizontal and
120% vertical. make sure this Emphasis animation is near the end of the Fly In
effect! When the image stops at its final resting position, it will look like it
squishes a bit, then bounces back to normal
Technique 2
You can also use a bounce effect to simulate "weight". Notice at the end of the
video, the image bounces back. Where the timing of the Fly In effect is slow, the
bounce is small. where the Fly In effect is fast, the bounce is greater.